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2014-10-15 [GAME メモ]

◆SCPがバージョンアップ、v1.0.5 に。
1.0.3のときにメモってたけど下書きで放置してたら1.0.5になってたよ

- SCP-066、SCP-860、SCP-970とSCP-939 が追加でいいのかな。


SCP-066 - The SCP Foundation 非公式日本語化wiki http://scpjapan.wiki.fc2.com/wiki/SCP-066
SCP-066 - Eric's Toy (エリックのおもちゃ)

SCP-860 - The SCP Foundation 非公式日本語化wiki http://scpjapan.wiki.fc2.com/wiki/SCP-860
SCP-860 - Blue Key (青い鍵)

SCP-970 - The SCP Foundation 非公式日本語化wiki http://scpjapan.wiki.fc2.com/wiki/SCP-970
SCP-970 - The Recursive Room (再帰的空間異常)

SCP-939 - The SCP Foundation 非公式日本語化wiki http://scpjapan.wiki.fc2.com/wiki/SCP-939
SCP-939 - With Many Voices (数多の声で)


----------------------------------------------------------------------------------

v1.0.5
- lots of improved sound effects by Class401
- bugfixes/changes by risingstar64:
- the wall details in the forest are now hidden when the player isn't in
the forest, meaning that the door and the door frame no longer block the
view of the drawportal when the door is open
- DNA scanner no longer crashes if no item is selected
- testroom shouldn't crash anymore after SCP-079 turns on the gas
- inputting "DEATH" to SCP-294 no longer crashes the game
- DeathTimer and BlurTimer are included in save files, fixes incorrect
interaction between 294 liquids and reloading
- locked the one unlocked door in the intro scene (the door that leads
from the the concrete tunnel to the large hall)
- added a vsync option to the options ini file
- bugfixes by juanjpro:
- elevator to SCP-939 no longer crashes when bump mapping is enabled
- guards and MTFs no longer disappear when not in the players direct line of sight
- custom maps should now work again without crashing during the intro sequence
- checkpoint rooms should no longer be spawned in incorrect location

----------------------------------------------------------------------------------

v1.0.4
- the severed hand no longer crashes the game when placed in SCP-914, and there's
a new item that can be obtained by doing so
- a small easter-eggish SCP addition
- bugfixes by risingstar64:
- quicksaving is disabled in keter mode
- wireframe can now be properly toggled between on and off when entered
in the console, and will reset its value when the game is reloaded
- SCP-294 no longer crashes the game when attempting to enter nothing
- SCP-970 no longer teleports the player to the incorrect location when
the player closes the door behind him before moving forwards in the room
- framelimiting can now be disabled by setting framelimit to 0

----------------------------------------------------------------------------------

v1.0.3
- fixed the "guardconvo.ogg not found"-error in the intro

----------------------------------------------------------------------------------

v1.0.2
- fixed the bug that prevented SCP-049 from killing you if you were caught by it
after turning one of the levers in the containment room
- fixed the non-functional monitor in SCP-106's chamber
- fixed a bug that sometimes caused the doors to the exits to stay locked
- the door leading to SCP-860 can't be walked through anymore
- bump mapping works again
- fixed a bug that caused the apaches at Gate B to hit the player even if
they're not aiming at him
- split up the conversation of the guards in the intro so that the voice clips
originate from the guard who's talking (instead of all of the originating from
the first guard)
- the map generation algorithm is less likely to generate maps with any
important rooms (such as the electrical center) missing
- the second sound clip in the "suicide guard" event is now played correctly
- improved walking animations for the guards
- tweaked SCP-106's pathfinding a little
- a tiny addition to SCP-970

- the map creator now shows all the placeable rooms
- fixed the game-crashing example map included with the map creator

----------------------------------------------------------------------------------

v1.0.1
- changes by juanjpro:
- optimized room rendering (including the forest and the maintenance tunnels)
- included a dll that should help with performance issues on Windows 8
- fixed the bug where the cell doors disappear in the intro
- fixed maintenance tunnel elevators
- the door to the forest shouldn't cause Memory Access Violations anymore
- fixed duplicate SCP-066 bug
- fixed the bugs in SCP-970's "looping effect"
- fixed the broken radios and navigators
- severed hands now spawn properly
- the DNA Scanners can't be opened using any item anymore
- fixed then clipping doors that appeared in some of the corner rooms

----------------------------------------------------------------------------------

v1.0
- SCP-066, SCP-860, SCP-970 and SCP-939
- some new rooms

- new MTF and guard models
- major changes to the AI of the MTF (including a lot of bugfixes and optimization)

- some additions to the intro and the moments after the breach
- the guard in the intro no longer gets stuck in doorways

- more accurate method for checking whether the player is looking at SCP-096's face
- fixed some bugs in 096's animations

- improved SCP-049's mask and new SCP-049-2 models
- SCP-049's room can't be just past through without encountering 049 anymore
- SCP-049 can us the [REDACTED]

- reaching Gate A is now slightly harder

- some doors are equipped with a DNA Scanner

- new music tracks for the heavy containment zone and entrance zone
- lots of new/improved sound effects
- some new ambient sounds
- a brief music clip is played when going through the checkpoints
- new footstep sounds when walking on metal surfaces
- the ambient sounds coming from vents and other sound sources can be heard from
nearby rooms (i.e. the sound won't abruptly stop when stepping to the next room)

- optimized rendering, NPC AI and events (higher framerate and less twitching)
- optimized lightmaps (PNGs instead of BMPs)
- fixed a ton of asset loading bugs (thanks to MonocleBios's wrapper functions)
- no more memory access violations when opening a computer screen
- fixed the gatea.rmesh loading bug
- fixed the double equip sound when equipping a gas mask, a vest or a hazmat suit
- less copyright-infringing SCP-895 images

- randomized maintenance tunnels (by juanjpro)

- it's now slightly easier to escape the pocket dimension

--
▼『SCP - Containment Breach 』
http://www.scpcbgame.com/

▼『The SCP Foundation 』
http://scp-wiki.wikidot.com/main
▼『SCP財団 』
http://scp-jp.wikidot.com/

▼『The SCP Foundation 非公式日本語化wiki 』
http://scpjapan.wiki.fc2.com/

▼『SCP Containment Breachとは (エスシーピーコンテインメントブリーチとは) [単語記事] - ニコニコ大百科』
http://dic.nicovideo.jp/a/scp%20containment%20breach

2014-10-13 [とりあえず メモ]

▼『2014 秋アニメ
http://anicobin.ldblog.jp/archives/38259726.html

▼『2014年秋季開始の新作アニメ一覧 - GIGAZINE 』
http://gigazine.net/news/20140906-anime-2014autumn/


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◆オオカミ少女と黒王子
◆バディ・コンプレックス 完結編-あの空に還る未来で-
◆極黒のブリュンヒルデ
◆HUNTER×HUNTER


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◆アカメが斬る!
◆甘城ブリリアントパーク


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◆蟲師 続章(後半エピソード)


◆ガンダム Gのレコンギスタ
◆白銀の意思 アルジェヴォルン
◆結城友奈は勇者である
◆PSYCHO-PASS サイコパス 2
◆四月は君の嘘


◆魔弾の王と戦姫(ヴァナディース)
◆selector spread WIXOSS
◆SAOⅡ
◆SHIROBAKO


◆ワールドトリガー
◆七つの大罪

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